
The Citra executable has options menus that allow users to change most of the aforementioned configurations safely. These files are in plain text and thus are fully editable and contain configurations for mapping controls, which ] and audio engine to use, rendering and other visual options, the [ Log Filters, which region the emulated 3DS belongs to, whether to treat the emulated 3DS as a new 3DS, and whether to insert a virtual SD card into the emulated system.Ĭhanging these files is only to be done by advanced users because making changes at random can cause Citra not to work as expected or at all.
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This directory contains files containing information that tell Citra how to run.

These files are optional in terms of Citra’s ability to run, but depending on certain circumstances some may be required in order to run a particular game or get past a certain point in the game. Included in this guide are instructions on how to dump various files from a 3DS console to put into the Citra user directory. Diagram of Citra’s User Directory "User directory" See below for details about each directory and what data is stored within. There are at least three directories within the user directory: config, nand, and sdmc.

Note that the folder AppData is hidden by default, so you need to change the configuration to view it. on Windows, the path is C:/Users//AppData/Roaming/Citra/.on any system, the presence of a directory named user on the same directory of the executable will override the default behavior and Citra will use that instead.The path of the user directory can be opened from within the Citra application with the Open Citra folder menu option.

See a mistake? Want to contribute? Edit this article on Github User Directory The User DirectoryĬitra’s user directory is where the emulator persists the emulated 3DS NAND, save data, extra data, and a host of other files necessary for Citra to run properly. Please verify all hyperlinks and terminal commands below!

The below wiki article is based on user submitted content.
